DCN set review: part 5

Greetings all. As I would like the next decent sized set review instalment to focus on one team this shorter article will finish off the remaining DCN Gotham cards. But before I jump into the reviews I’d like to draw the attention to any UK players that are reading this (or any players willing to travel to the UK to play Vs. in September), that the venus has been booked and dates finalised for the UK 2011 Vs Mega Weekend. Check out the Facebook page or .org thread for more details. Or email UKVsSystem@gmail.com.

Rating guidelines:

5/5 – If I can I’m definitely playing this card, even if it doesn’t meet the main themes of the deck, heck I might build decks specifically to abuse this.

4/5 – If I’m building with this team I’ll probably play this card, definitely if it’s on theme too. (or visa versa)

3/5 – I’ll play this card if I’m running a specific strategy, or as passable filler for a poor selection of on team drops

2/5 – I’ll play this card if I have to but I won’t be happy about it.

1/5 – There is pretty much no way I’m playing this card unless I open it in sealed and absolutely need drops of this number…

34. The Hook-Up, Team-Up
HU

The Hook-Up is great, it allows you to cycle through cards you don’t need to try to find ones you do. Coupled with a Slaughter Swamp or similar there is a good chance you can use it every turn. I have seen this run in GK decks that don’t need to team-up and even as the team-up of choice in decks that are only splashing GK. I’m certainly happy to see this reprinted!

4/5


35. Time of Need
ToN

Another Gotham tutor. The original Bat Signal and Alfred were great, now we have this and a new Alfred along with At Your Service, making a “Council Silver Age” literally flooded with GK search effects (you could play 20 in a deck). Having the equipment or character search probably makes this the best choice for the GK equipment deck I’m sure there will be, but the fact that it requires a character discard might drop it behind mobilise in some decks (especially if they are running the hook-up).

4/5


36. World’s Greatest Detective
WGD

Fizzle Plus! This card literally does everything Fizzle did and more! It seems like I’m referring to it a lot but At Your Service makes this Fizzle variant tutorable. It’s extra effect is a great boon to the detective deck and not unwelcome elsewhere – remember knowledge is power. The high number of character discards on GK’s most powerful effects might make this card fight for its place in a deck, but it is hard to imagine a game where on of these played at the right couldn’t save your bacon.

4/5


37. Bane, Venom Overdose 
Bane

We’ve wrapped up Batman and friends but I couldn’t resist taking the time for a quick look at his foes. First up is the man who broke the Bat; Bane.

Bane’s ability is pretty good, it makes him hard to attack into and ties in nicely to the Arkham exhaust theme. Unfortunately for Bane though, having an 8 in the top left corner means you need to be something really special to rate in these charts and big stats (or even Very Big Stats) just doesn’t cut it.

1/5

Thanks for reading. Don’t forget Pyrahmancy and the Bring Back Vs. System movement both have their own Facebook pages. Go and Like them if you haven’t already!

Until next time…

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